6DoF VR Ventriloquist Effect

Platform and perceptual study of audiovisual localization in 6DoF VR with Higher-Order Ambisonics.

This project investigates the ventriloquist effect — the perceptual capture of auditory location by visual information — in a six-degrees-of-freedom virtual reality environment rendered with 5th-order Ambisonics. Participants used Meta Quest 3 headsets with full head movement and positional tracking, examining how audiovisual spatial discrepancy affects sound localisation under natural VR conditions.

ASCOE platform. The study required a dedicated VR platform: ASCOE (Audiovisual Spatial Cognition and Object Experiment), implemented in Unity with the Wwise audio engine and Atmoky trueSpatial renderer. ASCOE supports parametric 3D sound source positioning, trial-based logging, and tight audiovisual timing — making it reusable for future spatial hearing experiments. Developed by P. Perkowski (M.Sc.Eng thesis, 2025) under my supervision. Repository: PG GitLab.

Co-authored with P. Perkowski. Companion repository includes participant data, head-trajectory logs, and reproducible R modelling scripts. Submitted to IEEE Transactions on Visualization and Computer Graphics (2026). Further development planned under NCN Miniatura (submitted 2026).

Citation

ASCOE VR scene used for perceptual trials.
ASCOE VR scene used for perceptual trials.
ASCOE data visualisation and analysis tooling.
ASCOE data visualisation and analysis tooling.