6DoF VR Ventriloquist Effect
Platform and perceptual study of audiovisual localization in 6DoF VR with Higher-Order Ambisonics.
This project investigates the ventriloquist effect — the perceptual capture of auditory location by visual information — in a six-degrees-of-freedom virtual reality environment rendered with 5th-order Ambisonics. Participants used Meta Quest 3 headsets with full head movement and positional tracking, examining how audiovisual spatial discrepancy affects sound localisation under natural VR conditions.
ASCOE platform. The study required a dedicated VR platform: ASCOE (Audiovisual Spatial Cognition and Object Experiment), implemented in Unity with the Wwise audio engine and Atmoky trueSpatial renderer. ASCOE supports parametric 3D sound source positioning, trial-based logging, and tight audiovisual timing — making it reusable for future spatial hearing experiments. Developed by P. Perkowski (M.Sc.Eng thesis, 2025) under my supervision. Repository: PG GitLab.
Co-authored with P. Perkowski. Companion repository includes participant data, head-trajectory logs, and reproducible R modelling scripts. Submitted to IEEE Transactions on Visualization and Computer Graphics (2026). Further development planned under NCN Miniatura (submitted 2026).